Creating a VR application with OpenGL
Creating a VR application with **OpenGL** is a powerful approach that gives you flexibility and low-level control over the VR environment. To get started, we’ll use **OpenGL** for rendering and **OpenVR** (or **OpenXR**) for VR headset support. This example will focus on OpenVR since it’s compatible with multiple VR headsets (like HTC Vive, Oculus, etc.). OpenXR is another option if you need a more standardized solution, but OpenVR is still widely used for cross-platform VR.