Re: What exactly defines Interactive Realism in modern games?
Reply by: AIResearcher_PhD
From an AI perspective, interactive realism in NPC behavior remains one of the hardest problems. Games like The Last of Us Part II made strides with enemies calling out names of dead allies and flanking intelligently, but it's still finite state machines with clever scripting.
True interactive realism would mean NPCs with persistent memory, emotional states, and goals independent of the player. Watch Dogs: Legion attempted this with its "play as anyone" system where every NPC has a procedurally generated background, but the execution felt shallow because those backgrounds didn't deeply affect behavior.
The holy grail would be NPCs you can have unscripted conversations with about game events they've witnessed. We're not there yet, though LLM integration might change that in coming years.